Episode 68
68: Patent Hands
May 18th, 2012
2 hrs 14 mins 1 sec
Your Hosts
About this Episode
John Siracusa and Dan Benjamin, inevitably, revisit the topic of patents, attempting to address a wide array of listener feedback. For the hearty listeners that make it through the patent talk, there's a bonus discussion of the new MacBook Pro rumors, and a brief consideration of cutscenes and trailers in video games.
Links for this episode:
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Thomas Pogge - Reimagining pharmaceutical innovation - YouTube
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Against Intellectual Monopoly (PDF)
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Against Intellectual Monopoly - Amazon.com
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Book Review: “Patent Failure” - Ars Technica
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Patent Failure: How Judges, Bureaucrats, and Lawyers Put Innovators at Risk - Amazon.com:
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Lag: The Bane Of Touch Screens - Noel Llopis
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Programming Responsiveness - Mick West
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Measuring Responsiveness in Video Games - Mick West
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Making It Scientifically - Robert K. Merton
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Nathan Myhrvold and collective genius in science - Malcolm Gladwell in The New Yorker
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Can Patents Deter Innovation? The Anticommons in Biomedical Research - Michael A. Heller and Rebecca S. Eisenberg
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Financing Drug Research: What Are the Issues? - Dean Baker
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The Truth about Drug Companies - Marcia Angell, MD
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Red pill blue pill - John McCoy
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Context-Free Patent Art
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Patent Hands - Flickr
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Pirate Party - Wikipedia
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Thomas Jefferson on Patents and Freedom of Ideas - Moving to Freedom
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Transatlantic ping faster than sending a pixel to the screen? - Super User
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Super Mario World ending
Sponsored by Hover (code DANSENTME for 10% off) and Rackspace.