Episode 68
68: Patent Hands
May 18th, 2012
2 hrs 14 mins 1 sec
Your Hosts
About this Episode
John Siracusa and Dan Benjamin, inevitably, revisit the topic of patents, attempting to address a wide array of listener feedback. For the hearty listeners that make it through the patent talk, there's a bonus discussion of the new MacBook Pro rumors, and a brief consideration of cutscenes and trailers in video games.
Links for this episode:
- Thomas Pogge - Reimagining pharmaceutical innovation - YouTube
- Against Intellectual Monopoly (PDF)
- Against Intellectual Monopoly - Amazon.com
- Book Review: “Patent Failure” - Ars Technica
- Patent Failure: How Judges, Bureaucrats, and Lawyers Put Innovators at Risk - Amazon.com:
- Lag: The Bane Of Touch Screens - Noel Llopis
- Programming Responsiveness - Mick West
- Measuring Responsiveness in Video Games - Mick West
- Making It Scientifically - Robert K. Merton
- Nathan Myhrvold and collective genius in science - Malcolm Gladwell in The New Yorker
- Can Patents Deter Innovation? The Anticommons in Biomedical Research - Michael A. Heller and Rebecca S. Eisenberg
- Financing Drug Research: What Are the Issues? - Dean Baker
- The Truth about Drug Companies - Marcia Angell, MD
- Red pill blue pill - John McCoy
- Context-Free Patent Art
- Patent Hands - Flickr
- Pirate Party - Wikipedia
- Thomas Jefferson on Patents and Freedom of Ideas - Moving to Freedom
- Transatlantic ping faster than sending a pixel to the screen? - Super User
- Super Mario World ending
Sponsored by Hover (code DANSENTME for 10% off) and Rackspace.